18:02:21 EDT Wed 12 Aug 2026
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Enthusiast Gaming Reports Q2 2026 Financial Results

2026-08-12 17:01 ET - News Release

  • Q2 2026 Adjusted EBITDA more than doubled year-over-year to $0.7 million, from $0.3 million in Q2 2025, marking the fourth consecutive quarter of positive Adjusted EBITDA and $5.1 million of trailing twelve-month Adjusted EBITDA
  • Significant year-over-year increase in users across the core product portfolio, alongside increased engagement
  • Pipeline of new features and products aligned with major gaming releases and moments in the coming months

Toronto, Ontario--(Newsfile Corp. - August 12, 2026) - Enthusiast Gaming Holdings Inc. (TSX: EGLX) ("Enthusiast Gaming" or the "Company"), a digital publisher focused on building tools, platforms, and experiences for gamers, today announced financial results for the three and six months ended June 30, 2026 ("Q2 2026").

"Q2 marked our fourth consecutive quarter of positive Adjusted EBITDA, giving us a full year of consistent profitability and $5.1 million of trailing twelve-month Adjusted EBITDA," said Alex Macdonald, CEO of Enthusiast Gaming. "Adjusted EBITDA more than doubled year-over-year in Q2 to $0.7 million in what is seasonally our slowest quarter, alongside significant year-over-year growth in the number of gamers we serve and their engagement with our products. After a year operating under our product-first strategy, we believe the results are increasingly visible in both the performance of the business and the relevance of our products to gamers.

"As we enter the second half, the seasonal backdrop becomes more favourable, particularly as we move toward Q4 and Q1, historically our strongest quarters. At the same time, we have entered a new product development cycle focused on sharpening the vision for our core properties and pursuing the highest-value opportunities within them. That work is already translating into new products and features positioned around some of the most anticipated gaming releases and moments of the coming months.

"That product development cycle is also being accelerated by the rapid deployment of AI capabilities across our R&D and product development teams, fundamentally changing the speed, scale, and ambition with which we can build. We now have a roadmap to continue expanding those capabilities across the portfolio, helping position us to lead in building the next generation of tools, platforms, and experiences that make every moment of play more meaningful for gamers.

"Taken together, the operating progress we have made and the continued execution we have demonstrated over the past year are creating additional pathways toward a balance sheet better aligned with the long-term goals and opportunities of the business, and we are actively pursuing those pathways. While the legacy capital structure of the business remains a significant challenge, we remain committed to translating that progress into a capital structure that provides greater freedom to invest in our products, our people, and the opportunities we believe can drive the next phase of growth and create long-term value for stakeholders."

Financial Highlights for Q2 2026
(All figures are from continuing operations, unless otherwise stated)

  • Revenue of $6.9 million, compared to $7.1 million in the three months ended June 30, 2025 ("Q2 2025"), with the majority of the decrease being attributable to a decrease in subscription revenue.
  • Gross profit of $6.2 million, compared to $6.3 million in Q2 2025, with gross margin increasing to 89% from 88% in the year ago period.
  • Cost of sales of $0.8 million, compared to $0.8 million in Q2 2025.
  • Adjusted EBITDA of $0.7 million, compared to $0.3 million in Q2 2025, a $0.4 million year-over-year improvement. Adjusted EBITDA from discontinued operations of $0.8 million, compared to $(1.5) million in Q2 2025.
  • Net income of $0.3 million, compared to a net loss of $39.1 million in Q2 2025, primarily due to the decrease in net loss from discontinued operations of $36.4 million, a decrease in operating expenses of $1.2 million, and a decrease in other expenses (income) of $2.0 million.

Business Highlights for Q2 2026

  • U.GG continued to build out its premium offering in Q2 2026, launching new personalized League of Legends build statistics, counters and visual tier lists exclusively for U.GG Plus subscribers. In addition, U.GG Plus includes an ad-free experience, profile customization and priority support, with additional value-additive features scheduled for release through H2 2026. The Deadlock desktop application also continued to gain traction, reaching a new high in daily active users during the quarter and is expected to see significant growth upon release of Deadlock into open beta, currently anticipated for late 2026.
  • Icy Veins demonstrated continued growth in Q2, with strong execution in connection with the late April release of Diablo IV's Lord of Hatred expansion, including the release of updated tooling and content in support of the expansion, and continuing growth of its presence in Gacha titles like Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero. Additionally, Q2 saw the full redesign of the Icy Veins website and the launch of All.gg, a genre-agnostic sister-site to Icy Veins, leveraging the Icy Veins model and expansive writer network, and significant progress towards the release of an Icy Veins desktop application scheduled for Q3 2026.
  • TheSimsResource advanced a series of infrastructure and product initiatives in Q2 2026, including the rolling out of a new semantic search engine that has improved relevance across top search terms. Additional product advancements included significant back-end updates to improve legacy infrastructure and scalability, with upgrades planned to the site's payment processing to improve authorization rates and overall checkout experience.
  • Pocket Gamer Connects ("PGC") continued to entrench itself as the industry leading conference series for mobile gaming professionals and industry participants, hosting the inaugural PGC Summit Malmö and the second annual PGC Barcelona, with PGC Barcelona sponsorship and ticket revenue increasing year-over-year and receiving strong attendance from across the global mobile games industry. PGC Barcelona welcomed over 1,100 games industry professionals from 49 countries.
  • Fantasy Football Scout ("FFS") capitalized on the World Cup held during the quarter, launching a new toolkit featuring qualifying data and interactive widgets, together with FFS's first-ever Visual Team Rater tool, which drove a significant increase in free member sign-ups compared to prior major tournament periods. FFS also launched a new EFL Fixture Ticker, available on both the FFS and English Football League websites, and successfully concluded its Premier League fantasy season.
  • Addicting Games continued to build on the Q1 2026 launch of its Indie Spotlight feature during the quarter, rolling out a new developer center, expanded developer profile pages and improved search functionality.

Second Quarter 2026 Results Comparison
(All figures are from continuing operations, unless otherwise stated)

Revenue was $6.9 million in Q2 2026, a 3% decrease from $7.1 million in Q2 2025. Media and Content revenue was $3.5 million in Q2 2026, a 6% increase from $3.3 million in Q2 2025, primarily due to an increase in sessions. Events revenue was $1.0 million in Q2 2026 compared to $0.9 million in Q2 2025. Subscription revenue was $2.5 million in Q2 2026, a 14% decrease from $2.9 million in Q2 2025, primarily due to a decrease in TSR subscribers and a decrease in the average monthly subscription pricing for TSR's VIP features which has decreased to USD$2.65 per month in Q2 2026 from USD$3.00 per month in Q2 2025 as a result of an increased percentage of subscribers purchasing the discounted annual plan.

Gross profit was $6.2 million in Q2 2026, a 2% decrease compared to $6.3 million in Q2 2025. Gross margin increased to 89% in Q2 2026 from 88% in Q2 2025.

Adjusted EBITDA was $0.7 million, compared to $0.3 million in Q2 2025. Adjusted EBITDA from discontinued operations was $0.8 million, compared to $(1.5) million in Q2 2025.

Net income from continuing and discontinued operations was $0.3 million, or $0.00 per share, in Q2 2026, compared to a net loss from continuing and discontinued operations of $39.1 million, or $(0.25) per share, in Q2 2025.

Supplemental Information

Enthusiast Gaming's financial statements and management discussion and analysis ("MD&A") are available at www.sedarplus.ca and enthusiastgaming.com/financials. All amounts are in Canadian dollars.

About Enthusiast Gaming

Enthusiast Gaming builds tools, platforms, and experiences that gamers use every day. Its portfolio of owned and operated digital properties includes some of the most recognizable names in gaming, such as U.GG, Icy Veins, TheSimsResource, PocketGamer, Addicting Games, and Fantasy Football Scout, as well as the global B2B event series PocketGamer Connects. Through these assets, Enthusiast Gaming generates revenue from programmatic advertising, subscriptions, and events, and is focused on expanding its owned IP and deepening direct engagement with its audience.

Contacts

Enthusiast Gaming: Alex Macdonald, Chief Executive Officer
Investors: investor@enthusiastgaming.com
Media: press@enthusiastgaming.com

Forward-Looking Statements

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast Gaming anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Often, but not always, forward-looking information can be identified by the use of words such as "plans", "expects", "is expected", "budget", "scheduled", "estimates", "forecasts", "intends", "anticipates", or "believes" or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results "may", "could", "would", "might" or "will" (or other variations of the foregoing) be taken, occur, be achieved, or come to pass. Forward-looking statements in this news release include, but are not limited to, statements regarding trends in certain financial and operating metrics of the Company, the launch and timing of new products, and expectations relating to the financial performance and the financial results of future periods.

Forward-looking statements are based on assumptions and analyses made by the Company in light of its experience and its perception of historical trends, current conditions and expected future developments, including, but not limited to, expectations and assumptions concerning: interest and foreign exchange rates; capital efficiencies, cost saving and synergies; growth and growth rates; the success in the gaming media industry; the Company's growth plan, and judgment applied in the application of the Company's accounting policies and in the preparation of financial statements in accordance with applicable financial reporting standards. While Enthusiast Gaming considers these assumptions to be reasonable, based on information currently available, they may prove to be incorrect. Readers are cautioned not to place undue reliance on forward-looking statements. In addition, forward-looking statements necessarily involve known and unknown risks, including, without limitation, risks associated with general economic conditions; adverse industry events; and future legislative, tax and regulatory developments. Readers are cautioned that the foregoing list is not exhaustive. For more information on the risks, uncertainties and assumptions that could cause anticipated opportunities and actual results to differ materially, please refer to the public filings of Enthusiast Gaming which are available on SEDAR+ at www.sedarplus.ca. Readers are further cautioned not to place undue reliance on forward-looking statements as there can be no assurance that the plans, intentions, or expectations upon which they are based will occur. Such information, although considered reasonable by management at the time of preparation, may prove to be incorrect and actual results may differ materially from those anticipated. Forward-looking statements contained in this news release are expressly qualified by this cautionary statement and reflect our expectations as of the date hereof, and thus are subject to change thereafter. Enthusiast Gaming disclaims any intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as required by applicable law.

Non-GAAP Measures

This press release references certain non-GAAP measures, including Adjusted EBITDA, as described below. These non-GAAP measures are not recognized measures under GAAP and do not have a standardized meaning prescribed by GAAP and are therefore unlikely to be comparable to similar measures presented by other companies. Rather, these measures are provided as additional information to complement those GAAP measures by providing further understanding of the Company's results of operations from management's perspective. Accordingly, these measures should not be considered in isolation nor as a substitute for analysis of the Company's financial information reported under IFRS.

The Company uses non-GAAP measures including:

"EBITDA", defined as earnings before interest, taxes, depreciation and amortization. Enthusiast Gaming calculates EBITDA using gross margin less total operating expenses plus share-based compensation and amortization and depreciation; and,

"Adjusted EBITDA", which is defined as EBITDA adjusted for severance, annual directors and officers liability insurance associated with the Company's former listing on Nasdaq and other non-recurring company costs, such as litigation costs.

Neither the Toronto Stock Exchange nor its Regulation Services Provider (as that term is defined in the policies of the exchange) accepts responsibility for the adequacy or accuracy of this release.

Enthusiast Gaming Holdings Inc.
Condensed Consolidated Interim Statements of Income (Loss) and Comprehensive Income (Loss)
For the three and six months ended June 30, 2026 and 2025
(Unaudited - Expressed in Canadian Dollars)



For the three months ended

For the six months ended


June 30, 2026

June 30, 2025

June 30, 2026

June 30, 2025













Revenue$6,942,495
$7,125,783
$16,387,058
$16,108,002
Cost of sales
770,247

839,379

2,185,866

2,470,331
Gross margin
6,172,248

6,286,404

14,201,192

13,637,671


 

 

 

 
Operating expenses






 

 
Professional fees
256,867

346,031

645,464

624,732
Consulting fees
295,881

132,296

552,980

339,119
Advertising and promotion
76,983

155,443

157,124

324,288
Office and general
275,526

625,129

1,239,658

1,391,496
Salaries and wages
2,841,003

3,308,144

6,125,029

7,009,932
Technology support, web development and content
1,786,893

1,922,428

3,669,845

3,917,018
Foreign exchange loss (gain)
43,231

(34,226)
178,726

(113,201)
Share-based compensation
4,929

41,794

15,676

97,000
Amortization and depreciation
215,713

521,460

432,224

1,043,246
Total operating expenses
5,797,026

7,018,499

13,016,726

14,633,630


 

 

 

 
Other expenses (income)
 

 

 

 
Interest and accretion
1,076,877

1,803,254

2,292,150

2,643,673
Gain on revaluation of deferred payment liability
-

(110,107)
-

(238,756)
Gain on sale of assets
(24,916)
-

(24,916)
-
(Gain) loss on revaluation of long-term debt
(499,943)
885,526

(173,477)
899,816
Other income
(3,541)
-

(75,970)
-
Interest income
(43)
(43)
(463)
(5,532)
Net loss before income taxes from continuing operations
(173,212)
(3,310,725)
(832,858)
(4,295,160)


 

 

 

 
Income taxes
 

 

 

 
Current tax expense
76,427

(46,036)
317,251

1,417
Deferred tax (recovery) expense
(11,430)
(11,368)
288,364

169,919
Net loss for the period from continuing operations
(238,209)
(3,253,321)
(1,438,473)
(4,466,496)


 

 

 

 
Net gain (loss) from discontinued operations
543,133

(35,877,371)
200,005

(40,707,960)
Net income (loss) for the period
304,924

(39,130,692)
(1,238,468)
(45,174,456)


 

 

 

 
Other comprehensive (loss) income
 

 

 

 
Items that may be reclassified to profit or loss
 

 

 

 
Foreign currency translation adjustment
282,463

(709,401)
548,434

(794,714)
Net income (loss) and comprehensive income (loss) for the period$587,387
$(39,840,093)$(690,034)$(45,969,170)
Net earnings (loss) per share from continuing operations, basic and diluted$0.00
$(0.02)$(0.01)$(0.03)
Net earnings (loss) per share from discontinued operations, basic and diluted$0.00
$(0.23)$0.00
$(0.26)
Net earnings (loss) per share, basic and diluted$0.00
$(0.25)$(0.01)$(0.29)
Weighted average number of common shares            
outstanding, basic and diluted
168,022,456

159,169,003

163,620,187

159,169,003

 

Enthusiast Gaming Holdings Inc.
Condensed Consolidated Interim Statements of Financial Position
As of June 30, 2026 and December 31, 2025
(Unaudited - Expressed in Canadian Dollars)



June 30, 2026
December 31, 2025





ASSETS



Current



Cash $2,040,447$3,262,528
Trade and other receivables
2,706,805
4,806,842
Income tax receivable
-
75,334
Prepaid expenses
551,658
752,995
Total current assets
5,298,910
8,897,699
Non-current
 
 
Property and equipment
5,356
8,755
Intangible assets
24,555,595
24,491,606
Goodwill
31,623,971
31,543,408
Total assets$61,483,832$64,941,468


 
 
LIABILITIES AND SHAREHOLDERS' EQUITY
 
 
Current
 
 
Accounts payable and accrued liabilities $6,692,255$8,776,572
Contract liabilities
5,089,924
6,235,303
Income tax payable
241,055
-
Current portion of long-term debt
45,047,572
45,583,794
Current portion of deferred payment liability
-
525,083
Current portion of lease liabilities
122,420
118,078
Total current liabilities
57,193,226
61,238,830
Non-current
 
 
Deferred tax liability
2,238,251
1,921,014
Total liabilities$59,431,477$63,159,844


 
 
Shareholders' Equity
 
 
Share capital
462,552,462
461,607,373
Warrants reserve
2,561,231
2,561,231
Contributed surplus
17,789,735
17,774,059
Accumulated other comprehensive income
5,325,743
4,777,309
Deficit
(486,176,816)
(484,938,348)
Total shareholders' equity
2,052,355
1,781,624
Total liabilities and shareholders' equity$61,483,832$64,941,468

 

Enthusiast Gaming Holdings Inc.
Condensed Consolidated Interim Statements of Cash Flows
For the six months ended June 30, 2026 and 2025
(Unaudited - Expressed in Canadian Dollars)



June 30, 2026
June 30, 2025





Cash flows from operating activities



Net loss for the period from continuing operations $ (1,438,473)$(4,466,496)
Items not affecting cash:
 
 
Amortization and depreciation
432,224
1,043,246
Share-based compensation
15,676
97,000
Accretion
-
(85,311)
Deferred tax expense
288,364
169,919
Foreign exchange (gain) loss
(224,977)
106,030
Gain on settlement of accounts payable
(194,869)
(70,589)
(Gain) loss on revaluation of long-term debt
(173,477)
899,816
Gain on revaluation of deferred payment liability
-
(238,756)
Provisions
336,920
776
Gain on sale of assets
(24,916)
-
Changes in working capital:
 
 
Changes in trade and other receivables
119,441
1,707,142
Changes in prepaid expenses
194,375
141,981
Changes in accounts payable and accrued liabilities
(151,407)
314,981
Changes in contract liabilities
(1,145,379)
(1,173,746)
Changes in income tax receivable and payable
316,389
22,074
Income tax paid
-
(86,649)
Net cash used in operating activities from continuing operations
(1,650,109)
(1,618,582)
Net cash (used in) from operating activities from discontinued operations
733,315
(129,235)
Net cash used in operating activities
(916,794)
(1,747,817)


 
 
Cash flows from investing activities
 
 
Proceeds from sale of assets
24,916
-
Acquisition of property and equipment
-
(840)
Net cash from (used in) investing activities from continuing operations
24,916
(840)
Net cash from investing activities from discontinued operations
-
41,948
Net cash from investing activities
24,916
41,108


 
 
Cash flows from financing activities
 
 
Proceeds from long-term debt, net of transaction costs
53,691
11,992
Repayments of long-term debt
(416,436)
(2,408,043)
Lease payments
-
(39,179)
Net cash used in financing activities from continuing operations
(362,745)
(2,435,230)
Net cash used in financing activities from discontinued operations
-
(182,543)
Net cash used in financing activities
(362,745)
(2,617,773)


 
 
Foreign exchange effect on cash from continuing operations
32,542
(70,866)
Foreign exchange effect on cash from discontinued operations
-
(8,158)
Foreign exchange effect on cash
32,542
(79,024)
Net change in cash
(1,222,081)
(4,403,506)
Cash, beginning of period
3,262,528
4,765,373
Cash, end of period
2,040,447
361,867
Cash held by discontinued operations
-
83,114
Cash held by continuing operations$2,040,447$278,753

 

Enthusiast Gaming Holdings Inc.
EBITDA and Adjusted EBITDA from Continuing Operations
For the three and six months ended June 30, 2026 and 2025
(Unaudited - Expressed in Canadian Dollars)



For the three months ended
For the six months ended


June 30, 2026
June 30, 2025
June 30, 2026
June 30, 2025









Gross margin$6,172,248$6,286,404$14,201,192$13,637,671
Operating expenses
(5,797,026)
(7,018,499)
(13,016,726)
(14,633,630)
Share-based compensation
4,929
41,794
15,676
97,000
Amortization and depreciation
215,713
521,460
432,224
1,043,246
EBITDA
595,864
(168,841)
1,632,366
144,287
Severance
7,673
227,112
134,206
337,791
D&O insurance specific to the
 
 
 
 
Company's former Nasdaq listing
18,307
111,386
100,687
312,864
Other non-recurring items
117,808
117,172
572,842
148,152
Adjusted EBITDA$739,652$286,829$2,440,101$943,094

 

To view the source version of this press release, please visit https://www.newsfilecorp.com/release/309353

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