Mr. Konrad Wasiela reports
ESE ENTERTAINMENT'S ESPORTS COMPETITION SURPASSES 10,000,000 VIEWS IN 2022 SEASON
ESE Entertainment Inc. has achieved success in its media production division, Frenzy, for the 2022 e-sports season.
ESE Entertainment's Ultraliga e-sports competition, featuring teams from across Europe and accredited by Riot Games, the publisher of League of Legends, has attracted over 10 million views and 3.5 million hours watched through five tournaments. In addition, ESE Entertainment organized two LAN finals with live audience participation and official watch parties, bringing together hundreds of League of Legends fans.
The Ultraliga tournaments also received significant media attention, with 650-plus mentions on on-line portals. The Ultraliga community, active on social media platforms including Facebook, Twitter and Instagram, saw 14.3 million impressions in 2022.
Ultraliga is an international League of Legends e-sports competition with teams from across Europe. Ultraliga is an accredited league by Riot Games, the publisher of League of Legends, alongside the French LFL, Spanish LVP, German Prime League and northern countries' NLC. Players of accredited leagues are present in the official Riot Games' global contract database.
ESE Entertainment is the organizer of the Ultraliga e-sports league, and its media production unit, Frenzy, creates and distributes media content from the competition across various on-line channels.
Konrad Wasiela, chief executive officer of ESE Entertainment, stated, "We are thrilled with the success of our media production division and are excited to continue developing and distributing top-quality gaming content with leading video game developers in the coming year."
About ESE Entertainment Inc.
ESE Entertainment is a global technology company focused on gaming and e-sports. The company provides a range of services to leading video game developers, publishers and brands by providing technology, infrastructure and fan engagement services internationally. ESE Entertainment also operates its own e-commerce channels, e-sports teams and gaming leagues. In addition to the company's organic growth opportunities, the company is considering selective acquisitions that align with its objective of becoming a dominant global player in e-sports technology and infrastructure.
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